Feb 01, 2008, 06:44 AM // 06:44
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#21
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Lion's Arch Merchant
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If it was 5e, it'd be pretty overpowered don't you think? They'd have to tone down the heal to around orison levels to balance it. I think it'd be rather overpowered when compared to the other forms of removal due to Blight's bar compression and versatility. The latter is probably more important in any case since the monk will be able to answer a larger variety of issues far more easily especially if it was at 5e. Still, if they went with a 1s cast, it might not be so bad.
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Feb 01, 2008, 08:00 AM // 08:00
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#22
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Frost Gate Guardian
Join Date: Aug 2007
Guild: Writhe in Pain
Profession: Mo/
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Blessed Light shouldn't be Changed at all.
I think if Blessed Light was reduced to 5 Energy then the healing power would definitely have to be reduced.
However If that happens this could unbalance other elites in the monk line. Like [skill]Empathic Removal[/skill] & [skill]Signet of Removal[/skill] would never see any use at all, There would be no advantage to take those elites over Blessed Light anymore.
Plus the General Idea of Blessed Light is that it is [skill]Heal Other[/skill]+[skill]Remove Hex[/skill]+[skill]Mend Ailment[/skill] all rolled into one skill. Empathic Removal and Signet of Removal that remove a hex and condition would become useless as monks would take Blessed Light over them.
Last edited by Kwan Xi; Feb 01, 2008 at 08:04 AM // 08:04..
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Feb 01, 2008, 08:17 AM // 08:17
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#23
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Just Plain Fluffy
Join Date: Dec 2004
Location: Berkeley, CA
Guild: Idiot Savants
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If they restored the recharge to 7s, like it originally was, and dropped the energy cost to 5 it'd be competitive with the other elites available.
__________________
Don't argue with idiots. They bring you to their level and beat you with experience.
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Feb 01, 2008, 08:23 AM // 08:23
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#24
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Academy Page
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The thing I find with Blessed light, is that you still need to pack other healing skills. If the change that Ensign said was to become reality, then you wouldn't be able to use it as your sole healing skill, which in terms of a TA monk bar is the elite slot. You would be forced to bring GoH, and you might potentially still have to bring another condition removal in order to get rid of pesky blinds.
However with 7 recharge it could, I think, easily be used with two Hybrid monks in GvG or HA, but then I'm not experienced in either.
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Feb 01, 2008, 09:47 AM // 09:47
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#25
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Frost Gate Guardian
Join Date: Aug 2007
Guild: Writhe in Pain
Profession: Mo/
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Quote:
Originally Posted by Ensign
If they restored the recharge to 7s, like it originally was, and dropped the energy cost to 5 it'd be competitive with the other elites available.
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Might be easier and more competitive to reduce Empathic Removal's Recharge to 7 or 8 seconds instead.
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Feb 01, 2008, 10:20 AM // 10:20
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#26
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Grotto Attendant
Join Date: Dec 2005
Location: Beyond the Forest of Doom, past the Cavern of Agony... on Kitten & Puppy Island
Guild: Soul of Melandru [sOm]
Profession: W/E
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Quote:
Originally Posted by Kwan Xi
Might be easier and more competitive to reduce Empathic Removal's Recharge to 7 or 8 seconds instead.
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Empathic Removal is already 7 seconds.
Empathic isn't a monk skill. It's a Rit skill.
... or maybe a Warrior skill. Maybe.
Anyho, as for Blessed Light... 5e / 3/4 c / 7r would make it a solid skill, one that I'd definately use.
The other idea I saw around I quite liked was keeping it on the same recharge, dropping it to 5 energy, and making you lose an additional 5 energy if it removes a hex. That way, you can spam it around as a general heal/condi remover, or use it as a turbo-charged cleanser if needed.
Last edited by Stormlord Alex; Feb 01, 2008 at 10:24 AM // 10:24..
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Feb 01, 2008, 11:09 AM // 11:09
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#27
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Just Plain Fluffy
Join Date: Dec 2004
Location: Berkeley, CA
Guild: Idiot Savants
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Quote:
Originally Posted by Stormlord Alex
The other idea I saw around I quite liked was keeping it on the same recharge, dropping it to 5 energy, and making you lose an additional 5 energy if it removes a hex.
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Yeah I've seen that idea around; I don't like it at all TBH. It's a mindless 'spam this skill to do absolutely everything' that's so good that it doesn't matter if you meet the conditions on it. It's also patently bad against all but the most casual of hexing, as you can't afford it against any serious hexing. The original version of the skill was something I liked; a skill where you had it for emergencies, or to target carefully when you're meeting all the conditions to get a really efficient cast. I don't see this proposal fitting into either of those molds, as it would be so efficient and recharge so quickly that you don't really care about maximizing it at all; not when you get more mileage out of simply using it as much as possible.
__________________
Don't argue with idiots. They bring you to their level and beat you with experience.
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Feb 01, 2008, 11:33 AM // 11:33
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#28
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Grotto Attendant
Join Date: Dec 2005
Location: Beyond the Forest of Doom, past the Cavern of Agony... on Kitten & Puppy Island
Guild: Soul of Melandru [sOm]
Profession: W/E
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Quote:
Originally Posted by Ensign
Yeah I've seen that idea around; I don't like it at all TBH. It's a mindless 'spam this skill to do absolutely everything' that's so good that it doesn't matter if you meet the conditions on it. It's also patently bad against all but the most casual of hexing, as you can't afford it against any serious hexing. The original version of the skill was something I liked; a skill where you had it for emergencies, or to target carefully when you're meeting all the conditions to get a really efficient cast. I don't see this proposal fitting into either of those molds, as it would be so efficient and recharge so quickly that you don't really care about maximizing it at all; not when you get more mileage out of simply using it as much as possible.
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Haha, well... you're right as always. But still, it'd be better like the 2nd idea than it is now, and Blessed Light could really do with a buff imo. Not because monks as a whole need buffing, but simply because Blessed Light is too good of a concept, too beautiful a skill to leave in the dust. It's a skill myself - and a fair few friends in-game - really, really like and remember fondly, and we'd all be happy monkies if we can run BL again without feeling gimped <3
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Feb 01, 2008, 11:50 AM // 11:50
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#29
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Forge Runner
Join Date: Jun 2006
Guild: Hard Mode Legion [HML]
Profession: N/
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BL has been on some of my hybrid bars for ages and only got swapped after the recent WoH buff.
I used it mostly in condition+hex heavy areas where the condition + hex remover would not be sufficient in some cases. Like critical hexes and conditions being covered by others.
At the moment, the skill is not worth taking for me most of the time because there are better alternatives.
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Feb 01, 2008, 01:09 PM // 13:09
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#30
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Jungle Guide
Join Date: Apr 2007
Location: Great temple of Balthazar
Profession: Mo/Me
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there is still tons of monk elite stills that are good but there are better skill that are better than it, some of them not even elites
boon signet is 1 of the other skills id like to see buffed wast of a icon, i think 10energy max would make it usable. who know boon prots may come back :O
it needs to be more skills that work in harder missions. its only like 3 or 4 skills any 1 uses any more Woh, SoR, RC and HB and maybe SoD if its gvg but there are ton more RC monks than SoD
1 thing i hope they DO NOT DO is over buff skills. SWG did that and then never debuffed them that just buffed other skills to make it as good as the skill that buffed before and it started to suck. so maybe woh RC and HB need to be nerfed but id like to see some more elites on peoples bars
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Feb 01, 2008, 06:58 PM // 18:58
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#31
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Furnace Stoker
Join Date: Nov 2006
Profession: D/W
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Quote:
Originally Posted by Paddatoochie
The thing I find with Blessed light, is that you still need to pack other healing skills. If the change that Ensign said was to become reality, then you wouldn't be able to use it as your sole healing skill, which in terms of a TA monk bar is the elite slot.
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RC monk is confused
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Feb 01, 2008, 07:12 PM // 19:12
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#32
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Frost Gate Guardian
Join Date: Aug 2007
Guild: Writhe in Pain
Profession: Mo/
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Quote:
Originally Posted by Stormlord Alex
Empathic Removal is already 7 seconds.
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So it has... hmmm I never liked the 10 sec recharge which was why I never used it or noticed the change. I guess its time to play around with this skill again.
Besides most of the viable Blessed Light builds in the past always had a healing skill, single condition removal, and hex removal skills in the bar. Blessed Light is still viable if you don't rely on it as the single skill you keep using to just heal minor damage, or remove every minor condition or hex inflicted. You can just heal or remove hex/conditions with just the regular skills until an ally gets into serious enough trouble that warrants BLight's cleansing use.
I still think as long as you use have a energy management and use the skill sparingly and wisely it should be fine as it is.
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Feb 01, 2008, 09:44 PM // 21:44
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#33
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Just Plain Fluffy
Join Date: Dec 2004
Location: Berkeley, CA
Guild: Idiot Savants
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Quote:
Originally Posted by Stormlord Alex
But still, it'd be better like the 2nd idea than it is now
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The skill would be better of course, but the game would not. The metagame is better off with Blessed Light dead than that sort of crap in the meta.
Quote:
Originally Posted by Stormlord Alex
but simply because Blessed Light is too good of a concept, too beautiful a skill to leave in the dust.
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It would no longer have that good concept and be such a beautiful skill if it received that particular buff. It would become a bad concept on a kludgy skill, with a completely different purpose.
__________________
Don't argue with idiots. They bring you to their level and beat you with experience.
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Feb 02, 2008, 03:04 AM // 03:04
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#34
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Furnace Stoker
Join Date: Sep 2005
Location: Guild Hall, Vent, Guesting, PvE, or the occasional HA match...
Guild: Dark Alley [dR]
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Drop the healing power of blessed light by maybe like 5-10%, restore the original recharge to 7sec, than reduce the energy cost to 5e.
This way its a spamable hex/condi removal that isnt overpowered in the healing and yet still gives a decent heal to go along with it.
If this buff were to take place, that skill would never leave my monk's bar
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Feb 03, 2008, 12:40 AM // 00:40
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#35
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Wilds Pathfinder
Join Date: Oct 2005
Location: European Union
Guild: The Amazon Basin
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Smiter's Boon + Blessed Light = Smiter's Light!
Quote:
Originally Posted by Ensign
The only place I'd look at Blessed Light is as a Smiter's Boon elite.
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That's exactly where I started using it, playing around with Smiter's Boon. It's not there to replace Smite Condition and Smite Hex in this case, it's there in part to make up for the slower recharge on smite's removals. It's complimentary.
Taking 13DF/14Smite as my example, smites such as Reversal of Damage, Smite Condition and Smite Hex heal for 84 in addition to their effect under Smiter's Boon - which is amazing. Smite condi/hex back-to-back actually heal more than Blessed Light (168 vs 165), also pull off a hex and condition, while costing the same 10e AND smiting all foes in the area for 137 holy damage (57+80). Eat your heart out HeV!
So, generally for a Smiter's Booner it's not worth casting Blessed Light unless your target is really, really screwed and time is of the essence - at which point it's awesome and worth spending 10e.
RoD is another amazing skill under Smiter's Boon. Heal for 84 on a 1/4s cast, negate up to 70 damage from the next hit and send it back to the attacker.
The 3 padding skills I've been using are Watchful Healing, GoLE and Sig of Devotion.
This kind of "Smiter's Light" monk has a sort of... "Counter Hit" feel to it. The opponent makes their moves, the monk counter hits in the optimal way with RoD/SC/SH. It totally sucks at damage negation though, so that has to come from allies or stuff will explode. It's totally different from the RC/prot that I'm used to, but it works and it's fun, so Blessed Light has it's place.
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Feb 03, 2008, 06:34 AM // 06:34
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#36
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Desert Nomad
Join Date: Nov 2005
Location: US
Profession: R/Mo
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BLight, if you plan to use it at with any sort of reasonable frequency at all, should be supplemented by sig of devotion. You may as well, if you're putting 13-14 into Divine Favor.
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Feb 03, 2008, 11:01 AM // 11:01
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#37
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Just Plain Fluffy
Join Date: Dec 2004
Location: Berkeley, CA
Guild: Idiot Savants
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Quote:
Originally Posted by Cirian
there in part to make up for the slower recharge on smite's removals. It's complimentary.
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Essentially, there is no good elite that you can put on a Smiter's Boon bar for PvE, so you might as well take a look at your second rate options. Blessed Light isn't good, but it at least can be used in the old school 'oh shit' style which is worth something. You won't touch your elite 90% of the time, which is generally bad but, again, no good elites.
Quote:
Originally Posted by Cirian
The 3 padding skills I've been using are Watchful Healing, GoLE and Sig of Devotion.
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One other thing you might consider doing is switching to 13 Divine / 11 Smiting / 11 Prot, and taking a couple prot skills that way, instead of having to fill slots with significantly more questionable skills. The hit to your Smite Hex and Smite Condition is a bit harsh though.
__________________
Don't argue with idiots. They bring you to their level and beat you with experience.
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Feb 03, 2008, 11:42 AM // 11:42
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#38
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Desert Nomad
Join Date: May 2006
Profession: N/
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I only see Blessed Light needing a change if Hexes were to make some sort of strange comeback; something that Spotless Mind couldn't cover. Bringing Divert Hexes is just asking for a useless elite versus anything else. Divine Favor is slowly gaining more candidates to use in conjunction with Deny Hexes, but Divine Spirit is the only skill even semi worth it's weight in that respect. Then again, Spotless mind still makes me want to delete all the above text. It's mulitple removals with only a single slot.
But, back on track...
Just like Ensign said, the skill (Blessed Light) is better left out of the meta at the moment. Big "/agree" there.
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Feb 03, 2008, 03:23 PM // 15:23
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#39
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Ascalonian Squire
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To build off of Ensign's suggestion, would it be worth going somewhere in the neighborhood of 5 or 6 Prot? Prot spirit and Shield of Absorption are still just as effective and of decent duration (moreso SoA) at this spec.
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Feb 03, 2008, 07:41 PM // 19:41
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#40
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Just Plain Fluffy
Join Date: Dec 2004
Location: Berkeley, CA
Guild: Idiot Savants
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Yeah it could be. You could get a good Aegis and Prot Spirit at 7 Prot, which only costs you one point of either smiting or divine. The 11 Prot bit was a PvP spec I've used to get a really good Guardian, which isn't that important in PvE.
__________________
Don't argue with idiots. They bring you to their level and beat you with experience.
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